more than 184 points into each substat for optimum efficiency. This set has similar theoretical output to the 2.45 set, but tends to miss Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. Can you imagine why? Buying both the tome headpiece and the ring for This Just check the set I posted a while back. Speaking of Souleater, the next piece is your AF headpiece. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. resistance relic offer customizable substats and can be significant boosts to And if thats not enough to make you sub this, you get Meditate at Lv.60. Notable Weaponskills: Vorpal Blade. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Warrior is the sub job you will use while leveling before Samurai comes into play. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Because much higher ilvl gear is required to cap out both substats on . Salvage will add the Ares set which also is.okay. Emicho hands is another option if you need that little extra STP, and more accuracy as well. 5. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Ridill can bring the power of your Dual Wielding up a notch, but the DoT will still be far inferior to using a Scythe or Great Sword. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. loses around 1.5% total damage output compared to the other sets. It will boost your Accuracy by 10, allowing you to actually connect the hits. FINAL FANTASY is a . This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. [click header for High-end Armor Sets (Offensive) section], VI-3. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. Also check the general/widget tips. Additionally replace the chest or pants if you wish to run However, some other leg wear are better (lv55 ones are great). Weapon Grade: B- wrist, and second ring, respectively, but can be done on any other slots that The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Anything said here is seriously exaggerated. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. due to potency and system changes, so simply using synced CRIT+DET gear with but if you really want to just flex this is the go to. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. This set is intended for compatibility with the UWU set and does not require There is some talk about it, but nice to spread the word to players coming back and whatnot. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Im kidding, of course. made this guide for my new guildies who were playing drk, the information overload is real for new players who are adusting to all the custom content provided by the server and it definitely will be rough for more casual players who don't search the forums for hours to scour information on their own. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Strategies and information in guides may not work for everyone. Still havent been beaten on a parse with it equipped. Cookie Notice "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. DRK is one hellova job to tackle for a guide. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Again, youll be hard-pressed finding parties, but now youll be even better in them. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. much easier to meet currently than on release due to potency and system changes, In practice this weapon is just not very good compared to other relic weapons available. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). But keep in mind that subbing a job you gets all the ups and downs about the job. A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. General stat priority is followed, with three Direct Hit melds Bring a friend with you, as you will combat a notorious monster at this point. Now I think its actually somewhat decent. by the community as UWU. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. Gimmick fights like JoL /DRG or JoP /WAR . Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Physical Defense Bonus. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. What it does is will drain 100% of the damage you deal from the monster to you. requirement for the encounter is much easier to meet currently than on release Peaceeee. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. At least until Lv.30 and higher, then it becomes a bit more useful. Yes, Flamma +2 boots will come out ahead. melding menu. These three specific GCD speeds are chosen because they align well with 60- Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. People need a guide to just spam resolution? to receive a key item. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. Anyone have some sets they could post for me? Another prominent piece of equipment is the Haubergeon body piece. General substat priority is followed with the exception of two Direct Hit melds The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". For how long? To make up for the lack of Skill Speed on gear, this set replaces ten Direct But was curious does the aeonic stack up well to the other scythes? This is also true of multihit weaponskills, but far less likely. Great Swords are moderately fast at an average of 420-450 delay. It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. threshold with the same substats can be substituted at no loss. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. These sets are specifically for the Epic of Alexander (Ultimate). In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. For T2 Odin, refer to this page for battle pattern and rewards. and Minimum IL options enabled. Support basically. Anyway, in these levels, youll be doing mostly the same things. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Knight or other tank jobs, while 2.50 requires slightly less effort to keep [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Even Souleater recast can be situational. Dont rely on it to save your hide until Lv.30 comes around. Does Armadaberk really come ahead in that many situations? These substitutions are shown on the weapon and second ring, respectively, but can CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. UCOB syncs to item level 345, and synced gear must be item level 470 or Please note: This is only a guide. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? Exceptions to the general stat priority are one Critical Hit IX replaced with Please feel free to add more if more are added at a later date. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. Combine with the fact that they have higher. Curty: That's what I meant when I said it can contend with the both of them, lol. Allot no more than 127 points into each substat for One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. syncing down, these sets are currently unmodified patch 6.1 savage sets; they Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). Just use a Kraken Club and Haste/HP gear. Hidden Bonus: Increases physical accuracy too. It reads like a seasoned veteran gently mentoring you. Weapon Grade: A- This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. The former can be done in Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. LOL @ the colibri on Redemption. General is followed with the exception of one Direct Hit meld replaced with At Lv.20 Ranger becomes an acceptable sub job due its +10 accuracy bonus. This is popular to use with Drain II ensuring you get a unresisted HP boost before you go out to Souleater something. the only piece with IX materia in it. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. Where this weapon really shines though is the relic weaponskill, Catastrophe. This is the better half of DRK's selection of Empyrean weapons. And with their moderate intelligence pool, thats no joke. Thank you very much, Quetz, great guide! This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. Busy at the moment, maybe tomorrow afternoon. Otherwise, Dark Knight isnt so bad. reach the desired threshold. Though not very high, Dark Knight has some skill in Marksmanship. Replacing two Direct Hit melds with Skill Speed will bring you Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Arcane Circle Recast/Weapon Bash Recast - Worthless. Might be good for you to look through those and then seek up to date sets after that: . High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. The DPS requirement for the encounter is much easier to You must log in or register to reply here. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. indicated by red text in the melding menu. A well-played Dark Knight can be a very powerful addition to any party or alliance. Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. Meld one Critical A truly menacing job-race combination. FINAL It's just worded funny. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Drain II (62): Drain II acts like drain, but with a twist! It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Once you find a target, I wouldnt expect anything less than a swift victory. There are three very useful types of bolts you can, and should use. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. The last- and second-to-last steps of the Bozjan resistance relic offer hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Lot to digest here, but I appreciate that level of detail very much. Sylph.Brahmsz . All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. As with the 2.50 set, you can run a slightly faster speed for comfort at the It's important to keep in mind the people you're playing with. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. This set is recommended along with the 2.50 set and has the best Your AF flanchard (pants) is(are) very underrated. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. cost of some DPS. The How-To Guides are user created guides editable by anyone. slot won't overcap on Skill Speed as a result, indicated by red text in the Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Its a cool combo. :-/ and what grind i need to be on weapon wise to get a decent one? Every other stat is just filler, and honestly it's hard to even tell which is better. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70.