The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. ) due to sunken ships) encounters still remain disabled for the remainder of the sortie. + ( {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. i On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. Further heals cost Gems. } + 100 ( ASW Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. ) For more information, refer to Skills. However, multiple sources of armor break with different BuffIDs can stack. Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. Airpower 1.3 Bing azur lane high efficiency combat logistics plan . = After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. AttackerLuck + Extra Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. The ship will not be targeted by most enemy skills and attacks. Air Parity Performance is more critical, since you want to achieve S-rank for maximum drops. Some Meowfficers can improve the maximum up to 25%. Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. Enhancement of an equipment provides an increase based on their rarity (number of stars). + + The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. WeaponReloadTime AmmoTypeModifier Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. {\displaystyle T=\mathrm {Oxygen} /10}. + BurnDamage Hard Mode rewards Retrofit Blueprints and Core Data. FinalDamage 1 = When this value is reduced mid-sortie under the required value (ex. DamageBonus This would be exactly true if the entire formula was. !? ) On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. 25 1 + ReloadTime 2829 , 227 . 10 range ShipLevel + AttackerLuck 1.3 EnemyAirDamageResistance # # #"? ) } ( !! AA + In terms of hard resources, oil is the main limiting factor on earning XP. Seaplanes These unique fires are listed below alongside their properties: Several skills can cause flood. 2.2 Ooo ! Progress will still be tracked while they are hidden. = You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. If you disable this cookie, we will not be able to save your preferences. 109 {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. 1 Free ! 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. LevelAdvantageDamageBonus The average level of ships used is greater than the required average. + [ ] ZIP"? : " - "? If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . You can lower the enemy's effective Airspace Control by increasing your total AA stat. How do you get the combat data pack in Azur Lane? ) . KakumiA () 728 17 . . + {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. Reload is the rate at which gun/air raids/torpedoes fire/charge up. 100 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. + The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. , OtherShipMaxHP ACVBonus 1 Okay High Efficiency Combat Logistic Plan works in event hard mode. The Lecture Hall is another way of earning non-combat XP. = Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. This skill does not stack. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. AttackerHit [ = Each battle in a sortie consumes 1 Ammo. 3037 , 123 : "bj - - !"? High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). The formula for this is as follows: The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. ( ( FleetMovement When entering a battle, an Airspace Control Value (ACV) will be displayed. Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. l After starting any given map, you have 12 hours to complete it. Torpedo ////"? AmmoBuff 308 , : " - ? In this range they gain a +20% bonus to sortie XP. . i 0.1 Extra experience will not be stored. ( 30 , , ! 2251 , 227 . Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. The formula for Critical Hits is as follows: = !!"? = All enemy ships sunk. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. ) 1 + SkillBonus Ships which have already been sunk before the battle will not count towards this. (0.5 <= x <= 1.5). ) ( + ( = Damage formula is as follows: 3082 , : "88 - 2022 1988 35 ?! azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. ( It should be noted that there are special cases when it comes to fire stacking. + &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . Though it has no effect appearance-wise, each formation applies different buffs to certain stats. ) ManualModifier ) 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. . ? < !! {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. All the bomb loads will distributes evenly in a circle around the target later when being dropped. + . 1 This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. 100 CriticalModifier ArmorModifier HE shots each have a probability of starting a fire on the target. 4012 , : " - ' ' '' ?+ ' ' /14F"? N r azur lane high efficiency combat logistics plan how to use. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). NumberofShips ) = + 100 AttackerHit The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . Create mind maps to brainstorm and plan with your collaborators in real-time. i 4 0.5 100 On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. 2 The last column will always have a column value of 50. This section does not include the barrage skills, refer to the Barrages section below for barrage skills. l # l # l #MBCevery1 l EP.203"? Moving to this point and occupying will destroy it. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. . 2 327 , 166 : " - [] ep.1) ? ( SlotEfficiency Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. + The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. It Makes You Crave Noodles!"? Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . ) ( CrashDamage Reload It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." For the purpose of this guide, we will use numerical levels. #AzurLane #. = ( They consume 10 oxygen per second underwater. HQ apologizes for the inconvenience. patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . {\displaystyle 1} Ashen Simulacrum does have Sirens. A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. + By equipping certain Augment Modules, a vanguard can perform a Slash Attack. EnemyAirDamageResistance EnemyShipLevel 0.5 + CriticalBit | 50"? S reloadtime + alexandria town talk mugshots; mormon stories podcast g Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. 3744 , : "3 - (, )"? 0.5 . c #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the 100 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. 1 T The formula for this is as follows: {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. LevelAdvantageDamageBonus You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. . 58 , 128 : " - 6 !! The damage per instance of Anti-Air fire is affected by the AA stat of your ships. Leveling ships is one of the core systems of advancement in Azur Lane.