These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Credit: Jack Hunter. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. The Imperial Armour Compendium is available to pre-order from Friday. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. This means that every time you visit this website you will need to enable or disable cookies again. The bad news is, the Kytan went up 10 points. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. All of these units follow the standard rules for their factions. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! Games Workshop provided Sprues & Brews a copy of this book for review purposes. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. Goonhammer and Stat Check are Teaming Up! Change). The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. They killed my DKOK, thanks a lot after buying a Gorgon. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Notice it also isnt CORE, so maybe no rerolls for you in the future. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. The big greater daemon models are still neat, but you arent really going to field them. Thats it. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. All of them got boosts and points drops. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Blood Ravens Ultramarines with Stalwart and Knowledge is Power. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. 173.9M . Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Grab a brew and paint/chat with us! Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. The one sting in the tail here is that hes returned with theSpeedwaaagh! There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. Start Competing: Chaos Space Marines Updated! Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. They now sit in the Heavy Support slot, and thus need to shine on their own merits. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. 1 - Imperial Guard and Imperial Navy, Vol. Only once all shields are down can you start pumping damage into the Titan itself. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! The Death Guard get the Blight Drone, which is pretty cool, but nothing else. None of them.and all of them. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. If youre going Krieg, its because you love the models or want to declare cavalry charges! [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Last for this section, theTaunar almost certainly works out as a loser. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. (LogOut/ Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. Imperial Fists Astraeus Super-heavy Tank. Nice of you to share! Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Nice that it is cheaper, but otherwise /shrug. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Cerastus Knight-Castigator. will find the Warhammer 40,000 datasheets for the entire range. It doesnt cost half as many points its dropped from 235 points down to 170. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. I've been working on some seriously unwell looking vampires! Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. I think theyll kind of fight with each other for the same role, but both have their advantages. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. The Firepike is now 15 range, so a 3 boost which is neat. Unless youre set on bringing fancy weapon options, stick with the codex version. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Hellforged Leviathan Dreadnought. Thats especially true because. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Corbax isnt bad, but hes not exciting, either. Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. Alright, onto the shared units, I guess. Ill have to use my converted tech priest as a Warpsmith I guess. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. The Thousand Sons appear to get nothing, which sucks. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! Im here to talk about CHAOS! Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. Credits: That Gobbo. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. You Give Goonhammer Writers Serotonin. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Someone at Forge World really loves drills. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Since Veterans have a real use case at the moment, this seems honestly fantastic. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Such a cool model and was great fun to paint up in a more modern scheme! All the titans are winners. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. The good news, however, is that all the various flavours of Death Rider actually might, theyre good with strong Serberys Raider energy to them. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. The Dreadnoughts really eat shit here. Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. A vindicator: cool. Also, R.I.P. Thunderers go down quite a bit in points, but lose Grinding Advance. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. Just check out the contents page below! Theycould be OK spammed withGunnery Experts. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. Legio Xestobiax Reaver Titan. On top of that, the -1 to hit these is now just always on, rather than only when they advance. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. Why are there no pictures of the vehicles. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Losing the grav rule hurts, especially against potential reserve charges. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Shane: No major rules changes, mostly sweeping points drops. (LogOut/ All of them can outflank, too even better. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. On the plus side, almost all of them saw points drops, except the Castigator. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. No longer will you have to flick back and forth to the very back to find your factions points! It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. Depending on how the meta moves, this could help or hinder the Ares. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. To start with, its bumped up to 30 wounds. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Yep! Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Effectively this is the second movement nerf of the Cerastus variant (because reasons). The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here.