Compendium. Are monks able to substitute Dexterity for Strength when making Grapple checks? Not super important because you can have the attack cantrips from Warlock, but not something to ignore. I would have thought the Swashbuckler pretty much covers duelling! You know who loves finesse weapons? Can the wielder still use the whip to deal damage? I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. ), @NautArch That's correct. Axe Master the intention was that the critical range extends by 1 (maybe Ill change the jargon, or put something in the design notes to clarify that!). But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Ghost Rider can even magically extend the length of the chain. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. -Trip: Succeeds, target must Dex Save or be Prone Whips are fun, flavorful, and iconic weapons. This makes me want to play Trevor. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. After that I am not sure. Which should be the dominant model here. Snap up this epic adventure on the DMs Guild for just $10. I may well come and finish the job over time. Can you maintain a grapple you are no longer capable of initiating? Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. It lasts until you're incapacitated or you dismiss it as a bonus action. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? I'm going to make thisway harderthan itneeds to be. Instead youve got a deadly combo now, by picking both feats! -Disarm: Succeeds, item drops at Targets feet Some links to stores and online shopping websites include an affiliate code. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. . Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Id additionally rule that the spear is a reach weapon. That being said, when I do I will certainly be sure to revise everything as needed. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Learn more about Stack Overflow the company, and our products. In the right hands, this could be a lethal and unexpected combination. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). The aura extends 5 feet from you in every direction, but not through total cover. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Bored of daggers of venom, flame tongues and vicious blades? Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Prerequisite: Weapon Focus (whip), base attack bonus +2.. The problem? Mage Hand PHB: Take the Telekinetic feat instead. Let me know what you think of it if you end up using it though. Its not a heavy-hitting damage-dealing weapon. First of all, it requires you to not be using your whip to restrain a creature. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Something must be done to right this wrong, and Im just the person to do it. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Select a feat from the list to view it here: Manage Homebrew . Homebrew is fun, and we like to have punishments for poor rolls for balance. It only takes a minute to sign up. At certain levels, your class gives you the Ability Score Improvement feature. You can skip right ahead to the following feats: Axe Master Bludgeoning Master Fencing Master Flail Master Knife Thrower Morningstar Master Short Blades Master Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Welcome to my blog and do subscribe to stay in touch! When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. But thats less fun! Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. Why Arent There More Bonus Action Cantrips. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. Hey I mean, any excuse I can have to play a battle master is worth it! I mean, its canon, I couldnt resist. Disarm / Push / Pull / Bind / Damage must be stated. Those medieval headsmen chose axes for a reason, right? I'm not quite sure I'm answering your question though. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Why does Mister Mxyzptlk need to have a weakness in the comics? Does he make a contested check against mine? But since the whip is pretty weak on its own, Id say it is balanced. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! The whip extends your OA range which makes you a better defender. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. Hi, I'm Duncan. Alert 2. Reset [+] Name Ability Prerequisite Source. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. It can be telepathically ordered to do pretty much anything such as lasso a creature. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Thanks everyone. Lucky 4. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. A die is expended when you use it. The final ability you get is very situational, though could potentially be cool. What other Feats would Spell Sniper pair best with? You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. If we give rogues proficiency with whips the weapon now has a niche. The problem is that its a niche weaponwithout a niche. Charger 8. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Divine Strike using a whip would be fun. Duration: Instantaneous. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). This site works best with JavaScript enabled. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. You are using an out of date browser. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. I will be looking for some more articles on your site thanks for this lovely post. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below.