This is one of many arena strategy. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Try to fight with a Mongol army? A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Am I right in feeling this way? If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Hunters work 50% faster In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Well delve into different army compositions for each of the civs that could give you a chance of victory. So, what could each of the civs do against that? The attack bonus against rams is removed. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. But Onagers, Trebuchets and BBCs can be useful. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Skirmishers are the main common counter to Mangudai. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). Their Monks are among the worst of all civilizations, and their defensive structures are not great either. If the Mongol player loses attention for a second, he could lose all his army. They are also the only civilization that lacks all Imperial economy technologies. Elite Cannon Galleon removed from the technology tree. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. With patch 4.8, Elite Mangudai now have a frame delay of 5. Press J to jump to the feed. I wont delay much with infantry units, because they are mostly shredded by this composition. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Age of Empires II Microsoft Corporation. and our Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. Thanks for commenting, being a Mongol fan! No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Notice than some of the civs dont even get a unit in bold. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. For more information, please see our The Table shows that Hussar effectiveness goes down when upgrades are missing. Well start considering cavalry (+Camel) units. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Yeah, making mangudai and siege really hammers your economy (esp. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Clicking on the icon links to the corresponding page. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Learn the build for a 15 minute fast castle into a 3 town-center boom. Thank you in advance. AboutPressCopyrightContact. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Yep, that's also my opinion. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Mangudai attack bonus against siege weapons reduced to +1. They focus on cavalry archers. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. A true Labour of love. . A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). Yeah they're a pretty expensive civ. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. We must not forget raids. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Join. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. 1- Tree Hop. Civilization Bonuses: Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. 7 build lumber camp. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Monks will have a limited use. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Mongols get a crazy early game bonus for hunting. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. You are free to do the same. On the verge of destroying the Ottoman Empire, he turned again suddenly. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Learn about the unit and their counter using our guide. Their speed and fast fire rate make them very versatile compared to other unique units. So take a seat and grab some popcorn. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Create an account to follow your favorite communities and start taking part in conversations. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Team Bonus: Light cavalry have +2 line of sight. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. Thank you so much for your kind words! Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. :-) Have a nice weekend! Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Elite Cannon Galleon removed from the technology tree. by hit-and-running them. Once they are able to construct a Siege . Trebuchets can be used in the same way, although less effective against units. Speaking of those two units you generally want to use Hussars as a meatshield for them. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. They can still be vulnerable against Onager volleys (see in disadvantages). Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. . With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena.