Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Most basic science is done and I reworked it to start pushing towards beacon based systems. We have located 2 bus terminals and one bus stop in Hamburg. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. All trademarks are property of their respective owners in the US and other countries. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Once you've decided, proceed with collecting all the resources necessary to construct your main bus. What to have on the main bus :: Factorio General Discussions for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. - Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Yea, that's fine, to make gears where they are needed. Hope the guide was helpful :-). I've never been a fan of the central bus. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Kharkiv, Hamburg Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Balancers also use the mechanic that splitters take an equal amount of items from both input belts. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. The bottleneck in this balancer is that the two middle belts only get input from one splitter. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. These balancers can balance evenly between any inputs and any outputs. Yet! through links on our site, we may earn an affiliate commission. Makes doing blue science and rockets later easier as well. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). Thanks for this! Just found you on Youtube last year. Look into what products use your resources and how many of those resources you can produce. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Frankfurt (Airport), Hamburg Search reviews. Hamburg, Frankfurt Cookie Notice If you don't have red circuits yet, don't worry -- you're just planning for the future! Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. After that I begin to distribute production to separate factories and do not have single main bus for all products. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. But robots have their own difficulties and require a lot more resources and knowledge of the game. - If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. I also have a return bus that carries science packs back to the lab area. Creating a train grid factory. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Community-run subreddit for the game Factorio made by Wube Software. Plastic x1 (recommend x2) Batteries x1. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. If you need more inject more material later instead of widening the bus. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. For green circuitsi never go more than two for my starter base. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Hamburg, Bremen A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Mister's Bar and Lanes. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Other times, this is not an option. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. by Trebor Thu Jan 10, 2019 5:14 am, Post This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. - There's a lot to consider when building a main bus. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. And instead of rebalancing you can use priority splitters. by MobRules Thu Jan 10, 2019 5:12 am, Post What should I put on my new main bus and how many belts of each item? IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! This item has been removed from the community because it violates Steam Community & Content Guidelines. Steam Community :: Guide :: Factorio: How to Build a Main Bus To have all the information in the palm of your hand download our mobile app for free! All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. People Also Viewed. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. - You need to sign in or create an account to do that. Watching the trains move through the junction is so satisfying and mesmerizing! This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. That means that a splitter can be used to put an equal amount of items on two belts. HAMBURG LEGION LANES - Evans, Hamburg, NY - Yelp For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. All trademarks are property of their respective owners in the US and other countries. There are numerous main bus blueprint designs you can choose from and use when in a match. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! - by Rjskeet Thu Jan 31, 2019 4:44 pm, Post 3 is not wise since it is hard to tap properly and rebalance. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Factorio SPLITTING OFF THE BUS How to Split off the - YouTube Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. But for some other parts of the bus you can easily do 6 belts next to each other I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. - For the belt furthest from the assembler, split off copper plates. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. The orientation of and how wide the players monitor is also plays a role in this decision. And instead of rebalancing you can use priority splitters. READ MORE: Rust: How to fix screen tearing. This is fixed by adding more furnace/mine set ups to keep production high. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. - Hamburg, Lviv and our Flensburg, Hamburg By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 7. Hamburg, Kolding Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? One of the most notable designs include the use of conveyor belts. - - Definitely 4 green circuits. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. You'll get more benefit from your modules if you prioritize using them for more expensive things first. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. You're going to need more than a single belt of iron and copper. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. - When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Hamburg, Flensburg Mad respect. Place these one tile away from the Red Science output belt. by Amarula Thu Jan 10, 2019 3:44 pm, Post Bowling. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. This allows for expanability of systems, and easy pulling from the Bus. Rust game file size: How big is the download. is the fix to just have much larger grid sizes to account for the wait platforms? This item will only be visible in searches to you, your friends, and admins. When you get robots, you can easily extend the bus with blueprints. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Lubeck, Hamburg - When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. - by netmand Wed Jan 30, 2019 6:16 pm, Post by Hannu Wed Jan 30, 2019 7:28 am, Post This means I still have throughput on my iron/copper busses for other things. EDIT: Here is an example of what I call a stage 2 "starter" base. There is no real right answer just whatever works best for your set up. - Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Phone number (716) 649-0940. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? You'll want production running while you work to keep you supplied. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Factorio main bus guide: Blueprint, design, alternative and more Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Espaol - Latinoamrica (Spanish - Latin America). Two science packs made efficiently and traveling together on the same belt! Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . When logistic robots are available one might start moving some items by robots instead of using the bus. Upgrade belts when more throughput is needed. Split off iron in two places (for throughput), and a half-belt of green circuits. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. - It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. You could be the first review for Hamburg Legion Lanes. And the character saw they that they were good and that they would help him on his quest to get to end-game. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. But hey, if it can give you some form of advantage, then why not try to do it? How many main lines of base resources( copper. by Serenity Thu Jan 10, 2019 12:18 pm, Post Sharing makes us all stronger and more inspired to come up with new ideas! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Alternatively, one can make split-off setups without priority splitters. What items one puts on a bus is a personal preference. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc.